<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Litewhite's Dev Log</title><link>https://litewhite.github.io/</link><description>Recent content on Litewhite's Dev Log</description><generator>Hugo</generator><language>zh-cn</language><lastBuildDate>Wed, 08 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://litewhite.github.io/index.xml" rel="self" type="application/rss+xml"/><item><title>Simple ECS in Godot C#</title><link>https://litewhite.github.io/posts/simple-ecs-in-godot-csharp/</link><pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate><guid>https://litewhite.github.io/posts/simple-ecs-in-godot-csharp/</guid><description>&lt;h2 id="ecs-and-simple-ecs"&gt;ECS and Simple ECS&lt;/h2&gt;
&lt;p&gt;ECS stands for Entity-Component-System. Entity contains several components and related system logics. Component is pure data, like velocity, status and so on. System is about pure logic, it is a bunch of status-less functions.&lt;/p&gt;
&lt;p&gt;For high performance project, component&amp;rsquo;s pure data and system&amp;rsquo;s pure logic feature is important, which helps reduce CPU cache missing and provide cleaner code structure.&lt;/p&gt;
&lt;p&gt;However, in some cases, I choose to mix some component (data) and some system (logic) into one single macro component. For example, I&amp;rsquo;ve got one macro component called &lt;code&gt;MovementComponent&lt;/code&gt;, which contains &lt;code&gt;moveSpeed&lt;/code&gt;, &lt;code&gt;jumpSpeed&lt;/code&gt;, &lt;code&gt;movementStatus&lt;/code&gt; data, as well as &lt;code&gt;ExecuteMove()&lt;/code&gt;, &lt;code&gt;ExecuteJump()&lt;/code&gt; logic.&lt;/p&gt;</description></item><item><title>About Me</title><link>https://litewhite.github.io/about/</link><pubDate>Mon, 30 Mar 2026 14:32:10 +0800</pubDate><guid>https://litewhite.github.io/about/</guid><description>&lt;h3 id="im-litewhite-a-game-developer"&gt;I&amp;rsquo;m Litewhite, a game developer.&lt;/h3&gt;
&lt;h4 id="skills"&gt;Skills&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;Programming: C/C++, C#, Python.&lt;/li&gt;
&lt;li&gt;Game Engines: Godot, Unity, Unreal.&lt;/li&gt;
&lt;li&gt;Specific domain: Real-time Rendering.&lt;/li&gt;
&lt;li&gt;Hobby: Synth music.&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="currently-working-on"&gt;Currently Working on&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;My first solo-dev indie game.&lt;/li&gt;
&lt;/ul&gt;</description></item></channel></rss>